ANTONIN ADELINE

GAME DESIGNER

LEVEL DESIGNER

& DEVELOPER

 

 

                                                                       Coop Action-Adventure twin-stick

 

                                                                       2017 | Game Designer & Producer

 

                                                                       Developed on Unity | 9 months

 

                                                                       PROTOTYPED

                                                                                         ___________________________________________________

I worked as Game / UX Designer and Producer on this graduation project. [Presskit]

Herberus is a local multiplayer twin-stick shooter and exploration game. Left on an unknown and hostile planet, up-to 4 players have to, as a group, understand the world and combine their abilities to overcome obstacles and enemies on their way. Experience is based on cooperation, discovery of an unknown environment and communication.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

In Herberus, players have to use different weapons to progress through the environment, creating roles similar to a marksman, a trickster or a support.

Explorers can directly interact with each other to overcome obstacles and progress, such as pulling up someone who fell from a cliff, and have to use their weapons to interact with the environment.

They can also combine their strengths to manipulate huge objects, changing their controls and offering new possibilities but requiring a good coordination and communication !

 

During their exploration, players will encounter ruins from an ancient civilization that may be reactivated. By doing so, explorers can be upgraded and unlock new skills and abilities, allowing them to specialize themselves and to enjoy better the different play-styles.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

We have developed the game as our graduation project through a iterative process between Agile and Waterfall methods with a team of 8 people during 9 months. The prototype lasts for around 1 hour and offers to the players the possibility to explore 3 various environments with many different challenges and secrets... It has been very well appreciated by our jury of professionals but also by dozen of other players !

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

© 2017 | Made with my little hands

antonin.adeline[at]gmail.com